I build interactive experiences, crafting mechanics, systems, and visual storytelling that bring ideas to life and connect people through play.
A student-led game development studio at UTEP, founded and managed by students across disciplines. With 200+ members over the years, Bandit offers real-world experience, collaboration, and community impact.
View Studio →A development team within UTEP’s Learning Environments that builds interactive applications and games for teaching and outreach. Projects support faculty, enhance courses, and explore new ways to engage learners.
View Projects →An annual game jam bringing people from all over to create and play games. Now three years running, the event features industry guests, workshops, and a surprise theme resulting in unique, community-created games and lasting collaborations.
View Event →Assisted the Mississippi State Women’s Basketball marketing team by creating a paper rip transition effect for social media posts. Also provided sample layouts with player info and font options (final versions were completed by their team).
View ClipHelped the Baylor Women’s Basketball marketing team by animating motion graphics for their 2025 champs video. The layout and design were provided by their team; I focused on timing, transitions, and text animation.
View ClipCreated motion graphics for a Baylor Women’s Basketball podcast promo, bringing their static design to life through animated text, smooth transitions, and pacing adjustments. All visuals were designed by their internal team.
View ClipAn overview of my professional journey, education, certifications, and technical expertise
University of Texas at El Paso
Bandit Game Studio
Borderland Glitch
University of Texas at El Paso
The University of Texas at El Paso
Unity | 2021
Autodesk | April 2019
Adobe Photoshop | May 2019
Adobe After Effects | May 2019
Founded and leading a thriving student game development community with 100+ active members, fostering the next generation of game developers through mentorship and hands-on experience.
Bandit Game Studio exists to bridge the gap between academic learning and industry practice. We provide students with real-world game development experience, mentorship, and a supportive community to grow their skills.
Through collaborative projects, workshops, and peer learning, we've helped dozens of students land internships and full-time positions in the gaming industry.
Art direction, storytelling, narrative design, and visual concept development
Gamification, level design, and game engine implementation
Programming gameplay mechanics, accessibility features, and system architecture
3D modeling, texturing, character animation, and visual effects
Sound design, music composition, voice acting, and audio implementation
Social media management, branding, promotional content, and studio outreach
Each department has dedicated directors who mentor members through weekly meetings focused on learning and collaborative project work.
Our students have impressed recruiters and hiring managers across the tech industry. We've received feedback that Bandit Game Studio experience stands out on resumes and in interviews, though we can't claim full credit for their individual achievements.
Students from all corners of the university join Bandit Game Studio, bringing diverse perspectives and skills that enrich our collaborative environment.
An augmented reality app developed to enhance exploration of the UTEP GAIA Makerspace. It overlays interactive 3D models, safety info, and equipment tutorials onto the real world by scanning designated markers.
Project Nova is a story driven VR game in development that follows Nova on a journey to uncover the truth behind a rogue AI that dismantled a galaxy wide defense network. Players explore diverse worlds such as an old western town, a mysterious ancient temple, a futuristic mall, and a space horror environment, collecting keys and battling robots to stop the AI and restore balance.
(The video below is an early preview and not representative of the current build)
Established and co-led a development unit at the University of Texas at El Paso focused on creating AR/VR experiences and interactive applications for education, research, and campus engagement. We turn emerging technologies into real tools that support learning and innovation across the university.
Designed a virtual museum in VR to showcase engineering student projects through interactive 3D exhibits and guided spatial flow
Multiplayer VR environment where students explore a lobby of personalized posters and watch peer created short films together in a virtual cinema setting
Augmented reality app created to support consultations for classroom AV equipment projects, helping visualize and plan technology setups
Designing a virtual studio space with interactive student exhibits and a map showcasing alumni locations and careers
Mobile AR application used to guide users through the GAIA Makerspace, showcasing equipment and features interactively
Led technical workshops and presentations on Unity, XR, accessibility, and game development for education and industry audiences
Developed an immersive virtual museum to showcase student projects from the Engineering Leadership Program. The experience features interactive 3D exhibits organized by semester, representing the work of over 250 students across three years of continuous projects. Includes guided narration, multi-user support, and both VR and desktop navigation.
Developed a multiplayer VR environment to showcase student video projects from the Multimodal Community Product initiative. Users explore a lobby with interactive posters providing written context, then enter a virtual theater to watch peer-created films together with synchronized playback and moderator controls. Designed for Oculus Quest 2 with teleport and free-roam navigation.
Currently in development, this augmented reality application supports consultations for AV equipment installations in classrooms, conference rooms, and other spaces requiring audio/video solutions. The app displays visual overlays to help stakeholders assess equipment placement and layout during planning discussions. A key feature is its integration with Airtable, allowing content and data to be updated dynamically without modifying the app itself.
Currently in development and scheduled for completion in October 2025, this virtual reality application was requested by the Engineering department to showcase their Engineering Leadership (ELEAD) program during in-person recruitment events such as Orange & Blue Day. The tour features a detailed VR recreation of the program’s studio space, allowing users to explore 7–8 past student projects and engage with a dynamic alumni map displaying where graduates currently work.
This is a in development fast-paced internal training game inspired by Overcooked, developed for Learning Environments staff. Players take on real-world responsibilities like managing 3D printing requests, operating makerspace equipment, and fulfilling tech support tasks in a fun, team-based setting. Designed to simulate daily workflows, the game promotes collaboration and hands-on learning through gameplay.
Inspired by Apple’s 2025 Liquid Glass design language, I created a Unity-based UI prototype that replicates its dynamic, translucent visual effects. The implementation runs smoothly and demonstrates how the aesthetic can be adapted to real-time applications. This concept explores future-forward UI design for immersive or next-gen interfaces.
Co-created and co-led, a yearly, three-day game development event where students, hobbyists, and industry professionals could come together to create games from scratch. The weekend featured hands-on workshops, inspiring guest speakers, and plenty of food and swag, all built around a surprise theme revealed on day one. Teams of all skill levels collaborated to design, develop, and showcase their games by the final day.
The Borderland Glitch Game Jam was created to bring together game developers, artists, designers, and enthusiasts from across the region for an intensive weekend of creativity and collaboration. Our goal is to challenge participants and inspire them to discover just how far they can push their skills as developers.
Since its inception, the event has expanded far beyond its local roots, drawing participants from across the Southwest and beyond. Each year, it features industry-leading speakers, engaging workshops, and a growing community of creators eager to share ideas and bring ambitious projects to life. What started as a small local event has grown into one of the premier game jams in the Southwest, attracting participants from multiple states and featuring speakers from major game studios.
Schell Games
Unity Technologies | LEGO
Strange Scaffold
Insomniac Games
Balatro
Keynotes featuring acclaimed game developers and industry leaders, providing attendees with career guidance, technical insights, and emerging trends in game development.
Facilitated in-event collaboration where participants develop games alongside peers, forming connections with emerging and established professionals in the game industry.
Developed and distributed custom-branded merchandise to create a memorable participant experience and promote long-term recognition of the event.
Check-In 2024
100+ attendees
2nd Year Highlights
0:41 duration
Group Photo 2025
End of Day 3
Opening Stage
Stage ready for the opening ceremonies.
2025 Infographic
Made to show all the amazing things that were coming in the 3rd annual game jam
Interested in collaborating, learning more about my work, or discussing opportunities? I'd love to hear from you!