Game Developer. Technical Artist. Creative Problem Solver.

I build interactive experiences, crafting mechanics, systems, and visual storytelling that bring ideas to life and connect people through play.

My Organizations

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Bandit Game Studio

A student-led game development studio at UTEP, founded and managed by students across disciplines. With 200+ members over the years, Bandit offers real-world experience, collaboration, and community impact.

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Interactive Technologies

A development team within UTEP’s Learning Environments that builds interactive applications and games for teaching and outreach. Projects support faculty, enhance courses, and explore new ways to engage learners.

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Borderland Glitch Game Jam

An annual game jam bringing people from all over to create and play games. Now three years running, the event features industry guests, workshops, and a surprise theme resulting in unique, community-created games and lasting collaborations.

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Side Projects

Mississippi State Women's Basketball Post

Assisted the Mississippi State Women’s Basketball marketing team by creating a paper rip transition effect for social media posts. Also provided sample layouts with player info and font options (final versions were completed by their team).

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Baylor Women's Basketball 2025 Champs

Helped the Baylor Women’s Basketball marketing team by animating motion graphics for their 2025 champs video. The layout and design were provided by their team; I focused on timing, transitions, and text animation.

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MIC'D UP

Created motion graphics for a Baylor Women’s Basketball podcast promo, bringing their static design to life through animated text, smooth transitions, and pacing adjustments. All visuals were designed by their internal team.

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Professional Experience

An overview of my professional journey, education, certifications, and technical expertise


Enterprise AV Support Specialist

University of Texas at El Paso

Dec 2023 – Present
  • Lead interactive application development and event coordination across classrooms, makerspaces, and AV-integrated spaces.
  • Designed and implemented Unity-based AR and VR experiences, including a multiplayer VR theater, virtual museum, and AR-driven AV consultation tools.
  • Co-lead of an internal department delivering immersive, research-aligned applications using Unity and C#.
  • Built databases and tracking tools in Airtable and Milanote to manage inventory, project timelines, and approval workflows.
  • Coordinated event support with multiple stakeholders, ensuring reliable AV performance and technical readiness.
  • Prior to my current role, I oversaw makerspace operations, developed AR/VR educational tools, trained faculty and students in AV and software systems, and led outreach programs impacting 3,000+ K–12 learners annually.

Co-Founder & Studio Director

Bandit Game Studio

Jul 2021 – Present
  • Co-founded and led a student game studio with 100+ active members across design, programming, art, and production disciplines.
  • Mentored students and led project teams through full development cycles, from concept to deployment.
  • Built studio pipelines for collaboration, asset management, and interdisciplinary training.
  • Directed Unity-based projects in XR, mobile, and desktop formats, focusing on usability and creative experimentation.
  • Oversaw client-driven development work before Interactive Technologies was established in 2023.

Co-Founder & Lead Organizer

Borderland Glitch

Apr 2023 – Present
  • Co-founded and scaled an annual 3-day game development competition from 50 to 160+ participants in 3 years.
  • Directed end-to-end event planning, scheduling, branding, and marketing, reaching over 10,000 students across campus.
  • Secured and hosted industry speakers from Schell Games, Unity, Strange Scaffold, Insomniac Games, and LocalThunk.
  • Coordinated workshops, technical support, and sponsorships in collaboration with university departments and industry partners.
  • Fostered a collaborative environment where participants created diverse, high-quality games, built industry connections, and expanded professional skills.

Undergraduate Research Assistant

University of Texas at El Paso

2020 – 2023
  • Designed and developed a bilingual educational game to teach STEM subjects using Unity and C#
  • Built user interfaces and 3D assets to support English and Spanish learning paths
  • Implemented MongoDB data collection for in-class research and gameplay feedback
  • Conducted iterative classroom testing and integrated user insights to refine gameplay

Education

Bachelor of Science in Computer Science

The University of Texas at El Paso

Graduated: December 2023

Certifications

Unity Certified User VR Developer

Unity | 2021

Autodesk Maya Certified User

Autodesk | April 2019

Certified Associate in Visual Design

Adobe Photoshop | May 2019

Certified Associate in Visual Effects

Adobe After Effects | May 2019

Technical Skills

Game Engines & Development

Unity C#
Level Design Game Design
Unity Animator UI Toolkit
Shader Graph Git/GitHub

Programming & Scripting

C# C Python
Java JavaScript PHP
HTML/CSS MongoDB

XR & Makerspace Systems

Oculus Quest 1/2 HoloLens 2
Xsens Motion Capture Rokoko
3D Printing Laser Engraving

3D Modeling & Art

Autodesk Maya Fusion 360
Adobe Photoshop Illustrator
After Effects Premiere Pro

AV & Event Technology

Q-SYS Extron
OBS Streamlabs
Dante Controller Teams/Zoom

Production Tools

Milanote Airtable
3DPrinterOS Tinkercad
Wacom Tablet CNC Systems

Bandit Game Studio

Founded and leading a thriving student game development community with 100+ active members, fostering the next generation of game developers through mentorship and hands-on experience.



100+
Active Members
4+
Years Running
200+
Members since 2021
6
Departments

Our Mission

Bandit Game Studio exists to bridge the gap between academic learning and industry practice. We provide students with real-world game development experience, mentorship, and a supportive community to grow their skills.

Through collaborative projects, workshops, and peer learning, we've helped dozens of students land internships and full-time positions in the gaming industry.

How We Work

  • Weekly department meetings for learning and collaboration
  • Director-led mentorship in each specialized department
  • Cross-departmental game development projects
  • Hands-on training in real production pipelines
  • Student-led leadership

Studio Departments

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Creative

Art direction, storytelling, narrative design, and visual concept development

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Level Design

Gamification, level design, and game engine implementation

Technical

Programming gameplay mechanics, accessibility features, and system architecture

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Animation

3D modeling, texturing, character animation, and visual effects

Audio

Sound design, music composition, voice acting, and audio implementation

Marketing

Social media management, branding, promotional content, and studio outreach

Each department has dedicated directors who mentor members through weekly meetings focused on learning and collaborative project work.

Student Impact & Success

Industry Recognition

Our students have impressed recruiters and hiring managers across the tech industry. We've received feedback that Bandit Game Studio experience stands out on resumes and in interviews, though we can't claim full credit for their individual achievements.

  • Alumni working at Microsoft, Google, and other major tech companies
  • Recruiters specifically praising Bandit experience
  • Students landing both technical and non-technical roles

Cross-Disciplinary Growth

Students from all corners of the university join Bandit Game Studio, bringing diverse perspectives and skills that enrich our collaborative environment.

  • Computer Science, Art, Music, and Engineering students
  • Real-world project management experience
  • Portfolio development across multiple disciplines

Featured Studio Projects

GAIA Tours

An augmented reality app developed to enhance exploration of the UTEP GAIA Makerspace. It overlays interactive 3D models, safety info, and equipment tutorials onto the real world by scanning designated markers.

AR Mobile App Unity

Project Nova (Ongoing)

Project Nova is a story driven VR game in development that follows Nova on a journey to uncover the truth behind a rogue AI that dismantled a galaxy wide defense network. Players explore diverse worlds such as an old western town, a mysterious ancient temple, a futuristic mall, and a space horror environment, collecting keys and battling robots to stop the AI and restore balance.
(The video below is an early preview and not representative of the current build)

VR Story Driven On Going

Heart of the Studio

Mountain landscape

Interactive Technologies


Established and co-led a development unit at the University of Texas at El Paso focused on creating AR/VR experiences and interactive applications for education, research, and campus engagement. We turn emerging technologies into real tools that support learning and innovation across the university.



Studio Showcase

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VR Museum

Designed a virtual museum in VR to showcase engineering student projects through interactive 3D exhibits and guided spatial flow

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VR Theater

Multiplayer VR environment where students explore a lobby of personalized posters and watch peer created short films together in a virtual cinema setting

AR Consultation App

Augmented reality app created to support consultations for classroom AV equipment projects, helping visualize and plan technology setups

VR Tour

Designing a virtual studio space with interactive student exhibits and a map showcasing alumni locations and careers

GAIA Tours

Mobile AR application used to guide users through the GAIA Makerspace, showcasing equipment and features interactively

Talks & Workshops

Led technical workshops and presentations on Unity, XR, accessibility, and game development for education and industry audiences

VR Engineering Museum

Developed an immersive virtual museum to showcase student projects from the Engineering Leadership Program. The experience features interactive 3D exhibits organized by semester, representing the work of over 250 students across three years of continuous projects. Includes guided narration, multi-user support, and both VR and desktop navigation.

Showcases 250+ student projects across 3 years
Semester-based organization of interactive exhibits
Embedded student voiceovers for each exhibit
Additional keyboard/mouse supported

VR Theater

Developed a multiplayer VR environment to showcase student video projects from the Multimodal Community Product initiative. Users explore a lobby with interactive posters providing written context, then enter a virtual theater to watch peer-created films together with synchronized playback and moderator controls. Designed for Oculus Quest 2 with teleport and free-roam navigation.

Multiplayer VR experience with shared film viewing
Interactive lobby with student-designed posters
Synchronized video playback with admin controls
Teleport and free-roam navigation on Oculus Quest 2

AR Consultation App [Ongoing]

Currently in development, this augmented reality application supports consultations for AV equipment installations in classrooms, conference rooms, and other spaces requiring audio/video solutions. The app displays visual overlays to help stakeholders assess equipment placement and layout during planning discussions. A key feature is its integration with Airtable, allowing content and data to be updated dynamically without modifying the app itself.

Designed for classrooms, conference rooms, and new AV-enabled spaces
Visual overlays for equipment placement and layout planning
Airtable-powered backend for dynamic content updates
Developed for both Android and IOS

VR Recruitment Tour [Ongoing]

Currently in development and scheduled for completion in October 2025, this virtual reality application was requested by the Engineering department to showcase their Engineering Leadership (ELEAD) program during in-person recruitment events such as Orange & Blue Day. The tour features a detailed VR recreation of the program’s studio space, allowing users to explore 7–8 past student projects and engage with a dynamic alumni map displaying where graduates currently work.

VR recreation of the ELEAD studio for in-person recruitment
Showcases 7–8 past student projects in an immersive format
Alumni map highlighting real-world locations and careers
Built for events like Orange & Blue Day, reaching 2,000+ prospective students annually

Extras

LE Overtech

This is a in development fast-paced internal training game inspired by Overcooked, developed for Learning Environments staff. Players take on real-world responsibilities like managing 3D printing requests, operating makerspace equipment, and fulfilling tech support tasks in a fun, team-based setting. Designed to simulate daily workflows, the game promotes collaboration and hands-on learning through gameplay.

Side Development Interal Fun Windows and MacOS

Liquid Glass

Inspired by Apple’s 2025 Liquid Glass design language, I created a Unity-based UI prototype that replicates its dynamic, translucent visual effects. The implementation runs smoothly and demonstrates how the aesthetic can be adapted to real-time applications. This concept explores future-forward UI design for immersive or next-gen interfaces.

Unity Shader Liquid Glass

Talks and Workshops

Presentations

  • • Transforming Education: Leveraging Game Development for Innovative Learning Experiences
  • • Game Development: An Educational Prospective
  • • Designing for All: Virtual Reality Accessibility Design
  • • Gamification in the Classroom

Workshops & Training

  • • Game Development 101
  • • XR Workshop: Extended Realities
  • • Introduction to Programming in Unity: C#
  • • Unity VR Workshop

Advocacy & Inclusion

  • • Equality in the Gaming Industry
Mountain landscape

Borderland Glitch Game Jam

Co-created and co-led, a yearly, three-day game development event where students, hobbyists, and industry professionals could come together to create games from scratch. The weekend featured hands-on workshops, inspiring guest speakers, and plenty of food and swag, all built around a surprise theme revealed on day one. Teams of all skill levels collaborated to design, develop, and showcase their games by the final day.

2025
Largest Year
3
Years Running
50+
Games Created
325+
Overall Participants

Event Vision

The Borderland Glitch Game Jam was created to bring together game developers, artists, designers, and enthusiasts from across the region for an intensive weekend of creativity and collaboration. Our goal is to challenge participants and inspire them to discover just how far they can push their skills as developers.

Since its inception, the event has expanded far beyond its local roots, drawing participants from across the Southwest and beyond. Each year, it features industry-leading speakers, engaging workshops, and a growing community of creators eager to share ideas and bring ambitious projects to life. What started as a small local event has grown into one of the premier game jams in the Southwest, attracting participants from multiple states and featuring speakers from major game studios.

My Role

  • Co-founded the event and established its core vision

  • Co-lead organizer overseeing core event planning, including budget, food, theme development, and participant support

  • Secured industry speakers and sponsorship partnerships

  • Managed event technology and streaming infrastructure

  • Mentored participants and judged final submissions

Industry Speakers

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Jesse Schell

Schell Games

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Thomas Winkley

Unity Technologies | LEGO

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Xalavier Nelson Jr.

Strange Scaffold

Jenna Ruth

Jenna Ruth

Insomniac Games

Local Thunk

Local Thunk

Balatro

Benefits

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Industry Talks

Keynotes featuring acclaimed game developers and industry leaders, providing attendees with career guidance, technical insights, and emerging trends in game development.

Professional Speakers Skill Development
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Networking

Facilitated in-event collaboration where participants develop games alongside peers, forming connections with emerging and established professionals in the game industry.

Collaborative Networking
Lake reflection

Event Branding

Developed and distributed custom-branded merchandise to create a memorable participant experience and promote long-term recognition of the event.

Branding Logistics

Event Growth Timeline

1

Year 1 (2023)

Launched with 50 participants

Theme/Prompt: Lost in time 🕑

2

Year 2 (2024)

Grew to 100+ participants

Theme/Prompt: Re-Imagine an 80's movie title 🎬

3

Year 3 (2025)

Reached 160+ participants

Theme/Prompt: Mythologies 📜


Event Highlights

Get In Touch

Interested in collaborating, learning more about my work, or discussing opportunities? I'd love to hear from you!

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